About Us Background Pattern

ABOUT THE PROJECT

About ORS VR Lab ProjectVirtual LaboratoryOngkharak School

A pilot initiative developing immersive Virtual Reality (VR) science educational media for secondary education to elevate basic education toward global standards.

ORS VR Lab Activity Photo 1

Background & Rationale

Background & Origin of the Project

Digital Economy and Society Development Fund Logo

Grant & Funding Support : This project has received promotion, support, and assistance for the development of digital economy and society, along with research and development grant funding from the Digital Economy and Society Development Fund (DEF Fund), pursuant to the agreement for the promotion, support, and assistance of digital economy and society development.

Vision : Focusing on utilizing advanced digital technologies (Immersive Technology / Virtual Reality) to address and overcome inequality in accessing science laboratories, enabling students to conduct complex, hazardous, or high-cost experiments safely and with unlimited repetitions.

Prototype School

Role of Ongkharak School: Prototype Learning Center

Ongkharak School Logo

Pilot Prototype School : Ongkharak School, under the Secondary Educational Service Area Office Prachinburi Nakhon Nayok, was selected as a prototype educational institution (Pilot School) for the installation and implementation of the ORS VR Lab virtual classroom system.

Expansion & Scaling Goals : To serve as a benchmark model for virtual reality science education, ready to transfer knowledge and synthesize lessons learned from this pilot initiative to scale and expand to secondary schools nationwide in the future.

Development & Implementation Partner

System Developer

3D TV-Tech Co., Ltd. Logo

System Developer & Delivery Partner : 3D TV-Tech Co., Ltd. (3dtv-tech.com)

Development Scope : Designing and developing 3D experiment simulation software (Virtual Lab) covering 3 key subject areas: Biology, Chemistry, and Physics; developing the virtual classroom management system (VR Classroom CMS) and instructional facilitation tools for teachers; installing equipment, preparing network infrastructure, and providing in-depth training for teachers and educational personnel.

Project Objectives

Key Project Objectives

Develop VR Lab for Learning

Develop VR Lab for Learning

To develop Virtual Laboratory (VR Lab) educational media in science learning areas for secondary education.

Promote Active Learning

Promote Active Learning

To create safe learning environments that foster active student participation and engagement (Active Learning).

Elevate Teachers' Digital Skills

Elevate Teachers' Digital Skills

To enhance teachers' digital competencies in leveraging virtual reality technologies for instructional delivery.

Scale the Learning Platform

Scale the Learning Platform

To build a prototype platform that supports knowledge scaling and nationwide expansion.